One More Knock
There is a door on your porch that was not there yesterday. Knock on it.
A warm, deadpan neighbourhood ritual. You knock, and five neighbours decide whether to answer - each with their own rhythm and their own reasons. Earn Echoes, collect twelve authored Block Postcards and twelve distinct parcel reveals, and style your porch as the street starts recognising you.
Choose online or offline before you play, and leaving mid-round no longer loses the round: the exact last knock and every neighbour's response comes back exactly as you left it. Two-player pools online, friendly AI neighbours off.
Probably Weather
Every spoon in Building C points north. Somebody has to file this.
You work for the Department of Unlikely Explanations, and impossible events are a scheduling problem. Open one incident from twelve authored cases, choose the Department's first explanation, and build a readable five-statement case file out of 180 context-bound mutation combinations and three physical stamps.
Every closure has to still be about the object, the place and the people the incident actually started with - nothing generic, nothing recycled. Your draft survives an app restart, and the archive keeps every case you closed. Five-player relay online.
Please Take a Number
You are number 03. The bell is about to change what that means.
Queue politics played completely straight, as important public business. Advance, Hold or File, spend and earn favours, raise a shield, and read the next of seven deterministic Bell rules before it fires. Every move produces a clean receipt in causal order: what you did, what any pass did, which public rule changed the line, and where you ended up - no hidden math and no unexplained jumps. Service Grade persists, receipts survive a restart, and four-player queues run online.
Static Club
Four receivers, five bands, one broadcast nobody can source.
An asymmetric listening puzzle. Each player's receiver sees different evidence - cadence, repetition, number structure - across a signal-specific five-band spectrum, and only by pinning field notes and combining them do you recover one of ten fully authored broadcasts, each a coherent miniature story with its own clarity-specific transcript.
The game refuses to invent a decode before four real notes exist, so a guess never turns into a false reveal. QSL archive cards keep what you recovered. Three-player circles online, adaptive AI receivers off.
Unclaimed Baggage
Tall teal, dented, rerouted, and it sounds like paper. You have four claim tags.
A tactile airport collecting game built on readable evidence. Eighteen clue-rich suitcases with fixed, unrerollable contents hold 24 authored artifacts arranged in 12 Travel Twin pairs, and the visible clues - origin, shape, condition, weight, sound - are all published before you spend a tag.
What a bag shows and what inspection reveals are kept deliberately separate, and the AI claimants have to cite the same visible clues you can see. Your cabinet, open inspection and latest matched record all survive a restart. Three-player arrival belts online.